tag:blogger.com,1999:blog-1544986590661740950.post5215618048474118111..comments2023-08-07T00:44:11.940-07:00Comments on Thallian and Anton's MMO and Random Rambles Blog: Semi-Persistent WorldsThallianhttp://www.blogger.com/profile/05906461308866998300noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1544986590661740950.post-69456693590669382612010-06-02T07:51:14.387-07:002010-06-02T07:51:14.387-07:00Lots of ways you could go about it. A game can hav...Lots of ways you could go about it. A game can have many servers. Maybe the servers could still be listed even when they're down, but they would just have their schedules listed with them.<br /><br />I'm thinking in terms of pen and paper rpg's where groups meet together at certain times a week until the campaign ends. Only take this to a massive scale. And players can join multiple campaigns, so they don't have to just stop playing during the off-times. <br /><br />If it's too horrible to have the server down in the off-times, it could stay up with simple grind-like quests/crafting available, but then we're just back to normal MMO's.Antonhttps://www.blogger.com/profile/12470259020714818820noreply@blogger.comtag:blogger.com,1999:blog-1544986590661740950.post-61170547664324632742010-06-01T17:05:06.679-07:002010-06-01T17:05:06.679-07:00Or you can learn to accept that you'll never s...Or you can learn to accept that you'll never see everything and let the world keep moving. Enjoy the ride, and what you do find rather than wanting to see everything.<br /><br />But that's tangential. ;)<br /><br />A world that only "progresses" on certain days might be an interesting experiment. Would you allow players to play in the interstitial spaces during a perpetual "now" like modern MMOs in between progression sessions, or just literally turn the servers off when they aren't supposed to be "live"?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1544986590661740950.post-74898665094782463702010-05-27T07:39:48.910-07:002010-05-27T07:39:48.910-07:00I've always thought an ever-changing world wou...I've always thought an ever-changing world would be great, but I've played on two Neverwinter Nights servers that have taught me about this concept.<br /><br />In Arelith, you enter a persistent world that never sleeps. When I played there consistently, I would go on 3 hours a night for 3-4 nights a week and STILL I would feel left out of stuff.<br />Then I just started running my own campaign every weekend, and I never miss a session. It's much easier to keep up with the changes in the world. You don't miss a thing.Antonhttps://www.blogger.com/profile/12470259020714818820noreply@blogger.comtag:blogger.com,1999:blog-1544986590661740950.post-36400125779905632992010-05-25T10:47:59.641-07:002010-05-25T10:47:59.641-07:00That is a good point. I'd love a harvest moon ...That is a good point. I'd love a harvest moon online style game. a game with seasons and actual change.Thallianhttps://www.blogger.com/profile/05906461308866998300noreply@blogger.comtag:blogger.com,1999:blog-1544986590661740950.post-49362023662144173562010-05-25T09:38:26.229-07:002010-05-25T09:38:26.229-07:00Yeah, that's the kind of thing that would be g...Yeah, that's the kind of thing that would be great about a schedule-based semi-persistent world server setup. You would be there for all the world's development and the world could be build around an evolution that you would never miss a stage of.Antonhttps://www.blogger.com/profile/12470259020714818820noreply@blogger.comtag:blogger.com,1999:blog-1544986590661740950.post-63158702628443315952010-05-25T07:51:39.143-07:002010-05-25T07:51:39.143-07:00Something I liked about Harvest Moon was the world...Something I liked about Harvest Moon was the world progressing as you played. Apparently A Tale In The Desert is similar to that but not enough so to get me to want to play it.Cap'n Johnhttps://www.blogger.com/profile/15267651027289124037noreply@blogger.com