tag:blogger.com,1999:blog-1544986590661740950.post6923209571564940428..comments2023-08-07T00:44:11.940-07:00Comments on Thallian and Anton's MMO and Random Rambles Blog: Lesson in Big Bang DevelopmentThallianhttp://www.blogger.com/profile/05906461308866998300noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1544986590661740950.post-88417610912986827882010-11-13T10:36:59.306-08:002010-11-13T10:36:59.306-08:00I think that's true yeah. Features come from w...I think that's true yeah. Features come from work flows, so it needs to happen there first but yeah. This has been in my mind frequently when I play these games.Thallianhttps://www.blogger.com/profile/05906461308866998300noreply@blogger.comtag:blogger.com,1999:blog-1544986590661740950.post-26747032347289056592010-11-12T20:56:05.630-08:002010-11-12T20:56:05.630-08:00Yeah, this is really only something that will bene...Yeah, this is really only something that will benefit a "live" game that depends on player feedback. That's still a minority of games, I think.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-1544986590661740950.post-51526972816876923502010-11-12T15:41:20.374-08:002010-11-12T15:41:20.374-08:00I'm developing my own indie game, but I feel l...I'm developing my own indie game, but I feel like it should be complete before putting it up for sale...it's a story/action-fantasy game but not really long enough for episodes, and not really playable until it's done. I'd say it's not always the case that player driven development is right for every game. Certainly enormous MMO's should do this, though, and games that are intended to have a lot of replay value and pvp elements especially should have lots of player driven development.Antonhttps://www.blogger.com/profile/12470259020714818820noreply@blogger.comtag:blogger.com,1999:blog-1544986590661740950.post-34346202213355110802010-11-12T15:29:32.363-08:002010-11-12T15:29:32.363-08:00MMOs are perhaps the *best* places for PDD like th...MMOs are perhaps the *best* places for PDD like this, as it taps neatly into the "virtual world" ethos of a world that is molded by those who live in it. If you handled it right, it could be a huge feature, not just a workflow thing.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-1544986590661740950.post-30801648777927532422010-11-08T13:34:06.356-08:002010-11-08T13:34:06.356-08:00Perhaps I needed to be more clear yeah. I'm ta...Perhaps I needed to be more clear yeah. I'm talking about PDD (Player Driven Development) instead of DDD(Developer Driven Development). In other words, doing what players want instead of what Developers or Marketing wants to do. And episodic testing of it is certainly a big part of that. Reach a milestone and find out form the players if you are on the right track through whatever metrics you can. Turbine does this now with Lotro for example BUT they didn't do it in its initial development. They probably only tested it with a few testing employees or at best ~100 teenagers in high school. WoW and many other ones likewise. Some never listen to their playerbase at all. Leaving out the worst offenders, I am pointing out that it is an innately flawed concept to spend a long long time doing things your way on a product before letting it out into the wild. Sometimes you have people with great vision behind it (and good gaming intuition) and you get a Half-Life 2 anyways but there would be more consistent high quality goodness available if games were made differently is what I am saying.Thallianhttps://www.blogger.com/profile/05906461308866998300noreply@blogger.comtag:blogger.com,1999:blog-1544986590661740950.post-49992364743505110652010-11-08T12:39:49.130-08:002010-11-08T12:39:49.130-08:00This is how MMO's are built already isn't ...This is how MMO's are built already isn't it?<br /><br />I just don't see how other types of games would work this way. Shadow of the Colossus is my all-time favorite, I would not have been too pleased if I had bought this game and it wasn't finished. Or do you speak of episodic storytelling?Antonhttps://www.blogger.com/profile/12470259020714818820noreply@blogger.com