Thursday, July 31, 2008

Thanks 4 all the input! Keep it comin!

Thanks for all the input people :) All suggestions will be considered.

So far it seems people favor choices, no surprise there, but not too many. (4-6 chars is winning so far)
There was a strong preference for a-typical fantasy so we can aim for that and 5 simple skills seemed to be a popular option.

I was thinking of putting in some move timing button pushing to enhance abilities alla super mario RPG/Paper Mario but time will tell what crazy combo move scheme I cook up. Anyways I made the terrain look nicer so I'll plop a pic of it here but still need to do lots of work (Obviously) Anton needs to get me a underwater side texture and another one and I like to guilt him into doing things so heres the pic. :) (jk Anton plz don't kill me)

I particularly liked the gameplay suggestions. We may put in soem steampunk elements and stuff, also the "agro" idea is facinating as I have never seen a non-mmo do this well. hmm.

Btw click on the picture to see it bigger.

Tuesday, July 29, 2008

Nnoooooooo!

http://www.nintendic.com/news/2822

I can enters Strong Badia yet plz? Wut u means no?

Monday, July 21, 2008

Info Byte: Book 14 live tomorrow

Book 14 goes live tomorrow. I'm gonna have to rerun all the dungeons just to see whats changed. Since I'm adventuring with Anton and some other friends I was gonna do that anyways so I'm just more excited to do it. Also the live event system goes live. Btw please keep giving ideas on the post below :) I am loving all the input and we will definitely use some of it, I can already say that.

p.s. I tried out dr.mario online and its.. well.. d.r. mario 4 player. That's about it. If that's worth ten bucks to you then so be it. Toki Tori is antoher game I tried and its very interesting if you like puzzles and are patient. I'd say it was mroe fresh and new than dr. mario for me at least.

Wednesday, July 16, 2008

Getting things started...

If you've been following our rambles, Thallian and I are in early (not all that consistent yet) stages of creating a simple fantasy-based tactical rpg. We have some ideas for gameplay and story, but would like to hear some of our friends' or visitors to this sites' opinions/suggestions for the game. We will consider all input at our discretion and as it fits into what is already established for the game. Note the few pieces of rough concept art along the top banner of our site.

So please leave some comments about what you'd like to see in our storyline, characters, or gameplay for our tactical rpg. -Anton

:D This is kind of like Tobold's Shandalar project only we're actually making it. We were wondering if you'd prefer to play a game with lots of swords and sorcery or maybe more steampunk, or intergallactic or whatnot. We are open to all ideas! Not only the setting but if you have any crazy storyline ideas we may like to use please share! I am a big fan of branching story lines that you can choose from, thus making your character a bit more interesting if not unique :) Little plot sequences that you encounter like in Baldur's gate 2.

An example being like where you have to find an actor and hes been captured by a wizard. When you find the key after traveling through the sewer to sneak into his house, the wizard shows up and you have to talk him out of killing you and into being willing to negotiate. Then later you find out the reason the actor was captured was he was trying to steal a portal gem and you use it to warp into an inter dimensional prison for highly dangerous felons and even more dangerous guards. You can get out a number of ways: force of arms, or create a distraction by freeing the slaves who hate the warden, or just stealth. Saving slaves' lives gives bonus rewards.

Anyways I can't wait to hear your ideas and try them :) -Thallian

Tuesday, July 15, 2008

Freedom Ain't Free Folks

Kind of in commemoration of the Fourth of July and the price our fore fathers and my grandfather paid (landed on D-day and marched all over France) in the many wars to keep this nation free, I'd like to post a reminder to all y'all to say thank you to God or just plain be grateful if your confused on that subject for all the many freedoms we now enjoy. Please realize that nothing is really free and its important to remember the price paid for things in order to really appreciate them.
Some things are worth dying for.. video games not being one of them, and free speech is one of those things because if you lose free speech you lose freedom to check and balance "the Man" and shortly thereafter you end up living in China. Or rather your own version of it.

Here is an article about the perils the freedom of blogging is facing and what it might mean to us: http://www.iht.com/articles/2008/07/15/technology/blog.php

Also here is a good blog about virtual laws being implemented and their repercussions by a very savvy lawyer: Virtually Blind | Virtual Law | Legal Issues in Virtual Worlds and Multiuser Online Games

Monday, July 14, 2008

Demos.. good or bad?

Do you guys think demos are good or a bad thing? Every gamer worth his sauce will usually just spit out (without thinking) that they are good. For him/her. But think about the question as a general one for the industry as well as the consumer and read this intriguing interview with the creators of Pop on WiiWare for some insights into how Nintendo and Microsoft interact with their potential content producers.

Personally I want to give my opinionated ten cents worth on this so here it is: Demos are good for saving money as a consumer and bad for development, innovation, and making a sale. What would work better is trailers and detailed descriptions of what I can find in a game, plus positive word of mouth from friends who own it. And I definitely agree that none of the big three has a good system to help you wade through the crapware and find the good cookieware. Speaking of cookies.. I have places to be...

Wednesday, July 9, 2008

Just Keeping you guys (and gals) up to speed

Steefel finally told what the two new classes do in the Lotro expansion. Here's the news on that.

And they also told a ton of stuff about what the book releasing soon is like and Moria as it stands under development here. Enjoy :)

..p.s. Here's one on book 14 http://www.eurogamer.net/article.php?article_id=174167

p.p.s. Here's why I'm so freaking excited for it: http://www.lotro.com/article/562
if you read any of these read this last one though they are all good.