Saturday, June 25, 2016

Still working on my game

Still working on the turn based game I'm working on with family and friends. Adding some concept art i did. Needs a little more polish on the sword but its almost there.

Thursday, April 28, 2016

What's up Doc?

You might fairly wonder if this blog is dead. Its not, we are just really really busy. Anton made a game with another friend and sent it live on the Playstation network last year.

I played Dungeon of the Endless to death, (great game by the way, I give it a 9 out of 10 due to it getting too easy once you know some cheesy tricks to game out the AI using the hipster scarf and someone fast to run back and forth around room with defenses agroing the enemies but very solid fun game and generally tough.

I played Invisible Inc (9 out of 10 if you want to have some fun for a bit) and really enjoyed it for a bit but it wore out for me eventually due to it becoming a resource management game (the resource being power in this case) the ai isn't smart and with some cheap tricks I can get the to go to the other side of the complex and leave me alone most of the time.

I played Pillars of Eternity which I really wanted to love considering Obsidian made it, but the "fun" of Baldur's Gate's NPCs wasn't there neither was the compelling storyline of Icewind Dale coupled with its tactical difficulty. Most encounters were either "everyone on your team runs out of energy and you die", or "you steamroll the enemy". I hated the new energy mechanic where your guys get tired super fast and all pass out even on easy mode (doubly fast if you are facing undead or mushrooms). If it wasn't for that I might have beat the game instead of giving up on it early but I didn't feel much inspiration from the plot regardless.

Now I'm starting working again on a tactical turn based RPG. This time I've involved more people, critically my oldest son this time, both to help him learn programming and art and also to keep me motivated, but also my brothers and sister. We'll see what happens. Going to try and make something tactically more challenging (but not at first level, AI will increase at every level, and will not cheat so you always have a chance) and more fun than any turn based fantasy game that has come out. Going to try and give it a great (compelling but sometimes funny) story. Going to need a lot of inspiration and suggestions and help from friends. :) Talk to you again when I get around to it.

Tuesday, November 24, 2015

Thanksgiving Thought

Count your blessings, not your challenges. :) Happy Thanksgiving everyone!

Saturday, May 2, 2015

Anyone played Pillars of Eternity yet?

Has anyone out there played pillars of eternity yet? Is it good? Hard? Too long? Too short? I've read a lot of rave reviews but I'm looking for a more pedestrian peer opinion. I don't like that its not multiplayer but everything else about it sounds cool.

Tuesday, March 17, 2015

Nintendo thinks outside the box

Nintendo has opened up pandora's box, and possibly the only way forward for the company. It has decided to open up first party games to third party platforms like smart phones. Details in the article below but basically I see this being the smartest option for them from a business standpoint. The downsides are they don't control the hardware but the upside is the potential sales and audience and barrier to entry are all improved more than tenfold.

http://www.wired.com/2015/03/nintendo-dena-mobile/

Saturday, September 27, 2014

Blizzard Cancels Titan

Blizzard just announced that it is canceling Titan, an MMO many have been looking forward to for years. I must admit I am disappointed as I did enjoy WoW Vanilla but I also feel bad for all those folks who were waiting for this for a long long time. I personally think if it wasn't fun they should have canceled it a long time ago like after three years of development and come up with a new idea. This kind of thing would sink a smaller company easily but its amazing after wasting so much time, money and effort how easily they shrug it off. I personally think there are very few companies capable of doing an MMO correctly, and if Blizzard fails that means theres even less chance of seeing a good one soon. But I have heard good things about FF online (the newest one) from Anton and some good things from my brothers about another MMo they are playing so there may yet be hope.

Source article http://www.pcgamer.com/2014/09/23/blizzards-mmo-titan-canceled-after-seven-years-in-development/

Saturday, April 19, 2014

Good site for Baldur's Gate 2 EE mods

Good List of mods here. I've been testing them and there are some gems. I recommend installing them and you will end up with a bg2eee (extra enhanced edition) :)

The item randomizer lets you turn the game into Diablo, (think random loot)

Some of the others make everything more challenging like real D&D so you have to think more, faster and be more careful in places where you thought you knew everything. Still others add lots of new quests and content.

The character ones I've enjoyed so far are Yasraena who is like the only good Drow npc you have ever gotten to play with, Branwen who lets you make fun of the game a lot, the evil Hexxat is interesting, Neera and Rasaad are kind of weak physically but have lots of character, and I'm going to try Angelo and Dorn soon.

The link is here: http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1