So, I've seen monster Hunter now and it has a number of appealing features. There are no levels, everything is gear/skill based. You have learn a number of moves if you switch weapons, and a number of dodging and other types of moves. Also, the monsters, well, the big ones anyways, are not constrained by the area they spawn in, they can run all over the world map, and you can even lose track of them from your tracking radar or they can get to some other monster and eat and heal or other things could happen. They also get into fights with other big monsters. And then there's the ridiculously big monsters, which are best tackled with a group of people. But yes, this game IS only about combat. What did you expect, given the name? Monster Crafter? Monster Farmer? Well you do do some ordering of people in the village to do things like craft and gather resources but really its about killin' stuff. REAL big stuff. One thing I didn't appreciate was the annoying dance guy who's always talking, but maybe that's just me, I'd rather have a sidekick you can fight effectively than one who dances, agroes the enemy then gets trampled, poisoned, roasted, etc.. repeatedly then comes back in 5 minutes without a scratch. You honestly don't care about him, he's an annoying sideshow at best IMO. I really like the online component. Every game for the Wii where this makes any sense should have this already. Honestly. its 2010 after all. And I've always loved dinosaurs, ever since I was little. Who doesn't?