Wednesday, August 6, 2008

WAR's Looong term impact (also speculative)

WAR will change a number of things I hope. It will change the boring, closed minded corporate idea that only pve based MMO's can make money. It will also change the way people perceive what pvp can mean and open world pvp can mean to some extent since most people didn't really play DAoC who play MMO's currently. It will possibly force Blizzard to innovate or just steal some more ideas. It will possibly force Turbine to innovate more or start a sad decline. It will be on every kid, teenager, young adult and older adults' pc for this year and so on until it peters out. They will hopefully come up with a console version with voice chat for the Xbox, the most online game friendly platform out. WAR will eventually get directX10 and become a contender in graphics with the big boys and probably even upgrade to directX11 when that comes out. WAR will be fun. and it will have a fresh world, and lots of races and classes, like Vanguard. Only more funner.

The Public quest system will be interesting and may have some long term ramifications on how things work in future MMO's it may even become a standard, just as traits have become a part of Warhammer's Book of Knowledge or whatever its called. Open dungeons may also work well, we'll see.

p.s. I'm not trying to be a fanboy or too negative or too positive, just trying to realistic.

WAR's impact (speculative of course)

So.... this is hard to quantify but since I'm putting on my speculation hat here.. What will WAR's impact be? I can tell you right now I am pretty sure of a few things:

1. Most MMO players will waste/spend 50 bucks (or more... see CE)
and buy it and try it. Their friends will coerce them to do so.

2. Some people will love it. Absolutely love it. Those who missed what DAoC used to be before Trials of Atlantis will have a new DAoC with shinier graphics and smoother game play and maybe some other fun things like Public quests and stuff. These people will stay in WAR for a long time.

3. Some people will try it as their first MMO ever. These people will adore it cuz they aren't comparing it to anything else. Bully for them.

4. Some people will jump from WoW being their first game to WAR, lets break these people into at least 4 camps, shall we?

4.1: Explorers&Socializers (i.e. me and Anton) These people will play WAR until they explore it to their satisfaction and then if they find a guild they like they'll stay, otherwise their guild may pull them back to wow or whatever.

4.2: Stealth Gankers (0.5 of the rogue/burglar audience) These people as I understand it may or may not have a niche in WAR as its stealth ambush abilities in classes are non-existent for the most part, though they will still happen via mob ganking.

4.3: PVP action lovers (my brothers) These people might just get bored with war's "stand there and hit each other. Push buttons, rinse and repeat" method of pvp. They might want more visceral combat and go back to TF2 and Halo and whatever. Admitedly, WoW tried to be exciting but usually it was just .. oops I didnt hit the button faster than the other guy so now I'm dead. Oh well. Time to res.

4.4: Solo Players (every other hunter you ever met (jk)) Will roll through the levels of the game, whining that they have to be around other players in Public Quests who hamper their leet skillz. And then Bounce from the game when they get tired of repeatable quests or whatever the grind is at the end. May participate in zerg and harassment pvp. (rvr)

5.Old Hands from games that have some things better, some things worse, like EVE, Lotro, Wizards 101 whatever. These people will incessantly compare WAR to their old game. The WoW people will also do this a little but WAR will be WoW with RVR added so the cant complain too much. The Lotro and EVE people will complain they are taking a hit to graphics cuz WAR doesn't support directx10 or whatnot. (yet) The Wizards 101 people who are smart like Tipa will complain that WAR has level restrictions and wont let you play with your friends easily. The COH people will have a similar complaint with its lack of side kicking.

6. Some people will churn through the content so fast it make your eyes bleed and will be tired of the city sieges before they even get good (balanced sides and balanced programming from Mythic). These people will only stay a bit longer whining for more content and then only if they have a good group of friends around. Eventually they will get tired of the same old thing in RVR and leave.

7. Some people will take forever to get anywhere but will savor every bit of it. They will leave no stone unturned and will play every part of the game their very limited gaming schedule allows. This may or may not be a large percentage of the game depending on how it is designed and if it is really aimed at a mass market. 1 and a half hours for a dungeon will seem a bit steep to these people but they may still be able to to do it on Saturdays or whatever.

8. Some people will not use their imaginations and will see nothing more than pixels and a money trap especially with no lifetime subs. Many wives and gf's and also parents (my dad) will fall into this category. They will not like WAR.. not at all.

9. WAR will become the next big thing since people are burned out on WoW and EQ2 and Lotro and everything else. But it will only be the next big thing for just a couple years then taper off as something else walks into the limelight. And when I say next big thing I mean it wont flop like Conan or whatnot. I can alreayd guage from the hype and expectations of all my old friends in wow that they are gonna leave wow cold turkey for a while and play WAR until they are sick of it. And just about everyone I talked to in WoW 2 years ago felt this way so I'm pretty sure their feelign have only increased by now. WoW is gonna take a real hit and WAR is gonna take a net gain. Whoop-dee-doo. :P How long they stay will depend on how exciting and fun WAR really is.

10. Let me know if you think of more.

Thursday, July 31, 2008

Thanks 4 all the input! Keep it comin!

Thanks for all the input people :) All suggestions will be considered.

So far it seems people favor choices, no surprise there, but not too many. (4-6 chars is winning so far)
There was a strong preference for a-typical fantasy so we can aim for that and 5 simple skills seemed to be a popular option.

I was thinking of putting in some move timing button pushing to enhance abilities alla super mario RPG/Paper Mario but time will tell what crazy combo move scheme I cook up. Anyways I made the terrain look nicer so I'll plop a pic of it here but still need to do lots of work (Obviously) Anton needs to get me a underwater side texture and another one and I like to guilt him into doing things so heres the pic. :) (jk Anton plz don't kill me)

I particularly liked the gameplay suggestions. We may put in soem steampunk elements and stuff, also the "agro" idea is facinating as I have never seen a non-mmo do this well. hmm.

Btw click on the picture to see it bigger.

Tuesday, July 29, 2008

Nnoooooooo!

http://www.nintendic.com/news/2822

I can enters Strong Badia yet plz? Wut u means no?

Monday, July 21, 2008

Info Byte: Book 14 live tomorrow

Book 14 goes live tomorrow. I'm gonna have to rerun all the dungeons just to see whats changed. Since I'm adventuring with Anton and some other friends I was gonna do that anyways so I'm just more excited to do it. Also the live event system goes live. Btw please keep giving ideas on the post below :) I am loving all the input and we will definitely use some of it, I can already say that.

p.s. I tried out dr.mario online and its.. well.. d.r. mario 4 player. That's about it. If that's worth ten bucks to you then so be it. Toki Tori is antoher game I tried and its very interesting if you like puzzles and are patient. I'd say it was mroe fresh and new than dr. mario for me at least.

Wednesday, July 16, 2008

Getting things started...

If you've been following our rambles, Thallian and I are in early (not all that consistent yet) stages of creating a simple fantasy-based tactical rpg. We have some ideas for gameplay and story, but would like to hear some of our friends' or visitors to this sites' opinions/suggestions for the game. We will consider all input at our discretion and as it fits into what is already established for the game. Note the few pieces of rough concept art along the top banner of our site.

So please leave some comments about what you'd like to see in our storyline, characters, or gameplay for our tactical rpg. -Anton

:D This is kind of like Tobold's Shandalar project only we're actually making it. We were wondering if you'd prefer to play a game with lots of swords and sorcery or maybe more steampunk, or intergallactic or whatnot. We are open to all ideas! Not only the setting but if you have any crazy storyline ideas we may like to use please share! I am a big fan of branching story lines that you can choose from, thus making your character a bit more interesting if not unique :) Little plot sequences that you encounter like in Baldur's gate 2.

An example being like where you have to find an actor and hes been captured by a wizard. When you find the key after traveling through the sewer to sneak into his house, the wizard shows up and you have to talk him out of killing you and into being willing to negotiate. Then later you find out the reason the actor was captured was he was trying to steal a portal gem and you use it to warp into an inter dimensional prison for highly dangerous felons and even more dangerous guards. You can get out a number of ways: force of arms, or create a distraction by freeing the slaves who hate the warden, or just stealth. Saving slaves' lives gives bonus rewards.

Anyways I can't wait to hear your ideas and try them :) -Thallian