#1 Which do you prefer most for party creation in a tactical game?
and you said:Mandated by the developers. Example: Final Fantasy 2 | 1 (5%) |
Totally created by the player. Example: Final Fantasy 1 | 4 (21%) |
Found through lots of various means except for a main character player: Final Fantasy Tactics | 6 (31%) |
All characters can be created or modeled but each is unique and has his/her own plot line Example: slightly similar to Fire Emblem | 4 (21%) |
Classes only have one or two skills they can use in a particular way like Chess | 0 (0%) |
Build expendable units that can go up a few levels like in Advance Wars or Master of Orion 2 | 4 (21%) |
#2 Ideal Party Size in a tactical game
1 | 0 (0%) |
4 | 10 (55%) |
7-8 | 7 (38%) |
10-14 | 0 (0%) |
a freaking army | 1 (5%) |
#3 For combat in a tactical game you prefer:
5 simple skill options | 8 (50%) |
1 or 2 simple skill options (chess) | 2 (12%) |
combo moves (street fighter/mario rpg style) | 2 (12%) |
attack only but different types of movement, range and visibility alla advance wars | 4 (25%) |
So I think its safe to say were gonna stick to 4 or 5 member of a party, 5 simple skill options, but the other one was so close I think we may go one way or another on it. :) Ty for all the help ;)
3 comments:
Awesome! Can't wait to see the finished product. When can I get my beta key? You should start a beta tracker ;)
lol :D Were prolly a year away from alpha but I promise you'll be first to get one. ;) Then our anonymous music guy who I already tried to convince to do our soundtrack, but he wants to play the game first.
Thallian and I have gotten together twice in person in the last few months to plan certain early aspects of the game. I came up with a few unique gameplay mechanics and character classes. I'm still pretty much in early concept stage and Thallian's done some early programming. I think the results of the poll show similar preference to what I would have liked to do, so that's encouraging.
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