Thursday, September 11, 2008

WAR.. news at 11

So personally, I have decided to play WAR some as my pvp game. However, I haven't yet decided to get my own account, I may use my brother's. We're still not sold on whether its worth buying my own account to play with him. My opinion is subject to change, especially if Mythic improves the bugs like my favorite 'target it out of range' when its right in front of me. PQ's need their own remodel. They need a lot of help, especially if your a healer, since healing doesn't count towards victory. I'll just sum up by saying that so far, WAR is much less buggy than Vanguard, but more buggy than any other beta I have ever tried. Bugs aside it has its fun moments, and I already appreciate they took the minimal time and effort to make 3D maps of scenarios for each and every tier of each and every pairing, thus providing a lot of variety. Keen's review has me eager to see the dungeons and also find out how many there really are of those. RVR I haven't yet tried in this game but its prolly similar to the battlegrounds except with siege weapons and maybe some destroyable things like gates and stuff.

The bolt chucker lacks an animation for the dark elves but I hear the other siege weapons are fun to watch work. I have screen shots of the amazing graphical anomalies I have already viewed. I may post them just to give you folks a laugh, like a twisted torso dark elf or one with really really long fingers.

p.s. I enjoyed the disciple of kain and the witch hunter in pvp the most so far. Still need to try the greenskins and some dwarf classes. The stupid white lions are very beefy(takes more hits to kill than they are worth and the trainer cna just summon them right back) so everyone just ignores the pet and kill the user if they can. Still annoying... Umm the stunning environs? I'm spoiled by lotro.. the world isn't very pretty in WAR by comparison(IMO). But its ok. Passable. Like I said way better than Vanguard was at launch and if they fix a few things they should be worth my and everyone's attention in short order. I recommend trying this game after the reviews come out.. but if you hate bugs, wait 6 months. After all, wow launched with plenty of really bad bugs and it still did well. I bet WAR will too. It really feels like EA is forcing them to rush release though. Which is a little sad for gamers, but is just business to the cold blooded execs. WAR will get better over time and I have no fear that it will (barring catastrophic failures) do very well in retail and have enough money backing to improve itself rapidly.

p.p.s. It takes a while for me to develop an itch to play any particular game, be it WoW, Lotro, or now perhaps WAR. Therefore I do not use this as a metric in deciding on how interested in it I am. I do however take into consideration the fun level, and I really have fun in scenarios and rvr, though the pve could be best described as banal. I will probably just play this game when my friends want to and get to lvl 40 easily through killing da enemy :). As for grinding for gear in the end game and scheduled city raids.. I'll pass on that grass. The collision detection works fine (no surprise this is a beginning programming technique after all) I'm of course surprised it has taken online game companies so long to implement this. Can't wait to see Darkfall's physics and system if that game actually launches. :)

2 comments:

Crimson Starfire said...

I didn't think the collision detection worked well at all. I was able to completely run through other players? Unless that's how it's meant to be?

I was having clipping issues all over the place with combat. There were often times when swords and shields would be stick completely through the character model. Maybe I'm being a bit anal, but I would have expected better in this day and age...

Thallian said...

Well to be honest, they did say that they weren't implementing total collision detection. Instead they are making it like moving through molasses to prevent exploits. I personally think you shouldn't be able to move through enemy players until they are good and dead.

Lastly Swords and Shields sticking through the model is a much harder and more costly operation to do fast. It is easy to do on a beefy rendering machine in sloooooow motion but on our little client rigs, not gonna happen for a while.
Incidentally, WAR has not very impressive graphics considering its demand on systems. I hope they fix the CTD's cuz my lower pc that runs WoW and Lotro like a dream has crashed a few times mid game and is very choppy even when I set it to run at fast performance. My other one runs fine but its looks like I'm floating instead of walking.