If you've been following our rambles,
Thallian and I are in early (not all that consistent yet) stages of creating a simple fantasy-based tactical
rpg. We have some ideas for
gameplay and story, but would like to hear some of our friends' or visitors to this sites' opinions/suggestions for the game. We will consider all input at our discretion and as it fits into what is already established for the game. Note the few pieces of rough concept art along the top banner of our site.
So please leave some comments about what you'd like to see in our storyline, characters, or
gameplay for our tactical
rpg. -Anton
:D This is kind of like
Tobold's Shandalar project only we're actually making it. We were wondering if you'd prefer to play a game with lots of swords and sorcery or maybe more
steampunk, or intergallactic or whatnot. We are open to all ideas! Not only the setting but if you have any crazy storyline ideas we may like to use please share! I am a big fan of branching story lines that you can choose from, thus making your character a bit more interesting if not unique :) Little plot sequences that you encounter like in
Baldur's gate 2.
An example being like where you have to find an actor and hes been captured by a wizard. When you find the key after traveling through the sewer to sneak into his house, the wizard shows up and you have to talk him out of killing you and into being willing to negotiate. Then later you find out the reason the actor was captured was he was trying to steal a portal gem and you use it to warp into an
inter dimensional prison for highly dangerous felons and even more dangerous guards. You can get out a number of ways: force of arms, or create a distraction by freeing the slaves who hate the warden, or just stealth. Saving slaves' lives gives bonus rewards.
Anyways I can't wait to hear your ideas and try them :) -Thallian