Well I suppose its time I gave a review of Mines of Moria but so far I'm still outside the dungeonosity and cavernousness.
First of all I want to say that I don't like to burn through content. I savor it. Slowly and delicately, I try to appreciate all the work that went into it. So far I am really liking the changes made throughout the game, not just in the new areas. I'm enjoying the Hollin and Eregion area a lot. Most of it is soloable or duoable. In fact, taking more is overkill, though always fun. It is a pretty laid back region for that matter, hardly any elites. Doing the Volume 2 Book 1 has been pretty fun. Its probably the best made book yet that I've tried. and the expedition quests and the way the area changes as you accomplish things, that's something good too. Really I like the little lizards who hiss and flare their neck thingy like the Australian ones, it gives you a sense of being in a new place. And the change in flora is also nice, and the music has improved which is always a plus. As far as the new classes are concerned I have only tried the Warden in beta. I'll leave the Rune Keeper to someone else since I already have Rumples, my minstrel. The lower game has filled up with Wardens but RuneKeepers are still quite rare that I've seen.
We'll have to see. Maybe Anton will co-roll a warden and his wife a rune-keeper eh? We'll see if he can get his spare laptop fixed.
Oh lastly, I have been inside the mines through a cute little instance where you play Nafti or something like that and you talk to the Dwarf king, Durin and then you do some other other stuff and escort the king to show off his mithril deposits and get a big friendly surprise... The key is to sit there and watch, not to run to his aid. I did that the first time. Big mistake. I guess Turbine never read A man for All Seasons, which states that in British law "Silence (or inaction) implies acceptance. (and complicity)" :P