So I wasn't entirely idle on my honeymoon, I did have some spare time when my sweety got forty winks during the day and I booted up a number of things including the Neverwinter Nights 2 map editor. I'm an old hand at the first one's map editor so I knew the potential might be there for making a world or something and I was pleasantly surprised in some ways and upset in others. First of all, I forgot to bring my mouse and apparently you can only mostly navigate with a traditional mouse and not the touch pad most laptops come with. Zooming out was impossible.
Those difficulties aside, along with the fact that figuring out how to make rooms took me 2 hours, I can say it compares favorably with the original map editor. You can now make world maps and connect areas in that way too. Although it uses some funny file format that nobody has ever heard of for the images. You can also edit and play around with the 3D frames for the monsters and characters and create instances or templates for new ones. The waypoint system seems to be better done and the whole thing is quite obviously done in Visual Basic this time rather than C/C++ for Neverwinter Nights 1 which is both better and worse. Better for user friendliness, worse for low level map hacking.
Anyways It looks like I need to give this some solid time and make a dungeon from which no Anton can ever escape. Unless he has a truly awesome Rogue anyways.