Friday, January 29, 2010

Siphon Spirit

I have to confess, I am a two-timer when it comes to Indie development. Thallian and I are still beating around Rhuidia together, but I have also been doing another called Siphon Spirit. This is a more compact game, and I've learned a lot about Indie Game development doing it. Currently, we are pre-beta demo ready. I set up a site http://www.califergames.com/ where you can try it out!

6 comments:

Thallian said...

I enjoyed this game, you blog readers out there should give it a whirl. It's short but sweet.

mbp said...

Greta Work Anton. Very polished and nicely original and addictive gameplay.

If you add more levels I personally would prefer a slower ramp up of difficulty - I found the moving dot levels very tough. Mind you I am an old codger with middle aged reflexes.

One point of game-play to consider: If you lose a bit of mass early in a level there is no way of knowing if you can still gather enough to win. That makes playing out the rest of the round a bit frustrating because you could get all the way to the final red and then discover you are too small. It might be possible to count the mass you lose and let the player know immediately if they lose too much. Alternatively, spawn additional planets if a player loses too much mass. That would make the game a lot easier but since you are playing against the clock there is still a challenge.

Tesh said...

I've not played it (yet), but going off of mbp's comment, it sounds like there is a bit of insufficient feedback. If someone has to get to the end of a level only to find out that they failed the level back in the middle... that's skirting Twinkie Denial territory.

I'll try to play it this week. Too much going on...

Anton said...

Levels are very short, and you play for high score.

For example, a level might last 15 seconds, then if you mess up, you try again. If you win, you have the chance to attempt it again to improve your score.

So failing in the middle of a 15 second round and then spending 7 seconds realizing you're dead isn't as bad as it sounds. However, I am working on some new ideas to give more second chances to recover, your score would suffer, though, so why not just tap the reset button and try again...Until you get into the big rounds later, of course.

Anonymous said...

Yeah, short rounds that actually allow failure aren't a bad thing. ;)

I really need to play this game.

Anton said...

I added screenshots to the website.